![]() ![]() Rushed out with a plethora of problems including balance issues, technical troubles, unsatisfying gameplay and copy-pasted environments, the original release of 14 was a disaster, with the Square Enix CEO at the time saying it had "greatly damaged" the powerful brand.Įnter Naoki Yoshida. While one of these remains as divisive now as ever and the other is still a wait-and-see unknown, the company actually managed to make an incredible recovery with what was arguably their biggest mistake - Final Fantasy 14. ![]() When most people think of the difficult time Square Enix had during the last console generation, they're most likely to picture Final Fantasy 13's divisive reception and the lengthy development of Final Fantasy 15 - previously Versus 13. ![]() "Rather than setting a sort of number goal, our major focus was to regain the trust of the players and the fans who were disappointed in the game" - Naoki Yoshida Hands-on with A Realm Reborn's first expansion, an interview with director Naoki Yoshida and 50 new screens.
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